INTERACTIVE GAMES

SPECIAL ADD-ONS

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PROFESSIONAL DRIVING GEARS (WITH VR)

Driveclub is a racing game in which players compete in racing events around the world in a variety of different fashions. Players can compete in clubs with other players, earning a reputation as one of the best clubs, and leveling up to unlock better items. Another game mode is tour, essentially a campaign mode. Players can compete in standard races, as well as time trials, by drifting events, and championship tournaments, which may take place in Norway, Canada, Scotland, India, Japan, and Chile. Players may customize their car, their club, or their driver, and may complete optional challenges during events. A weather system and day-night cycle is also included as downloadable content.

TAIKO NON TATSUJIN

太鼓の達人

(WITH 2XDRUMS)

The main objective of Taiko no Tatsujin games is to hit a simulated Taiko drum following a chosen piece of music, corresponding to notes scrolling from the right.

A song is cleared when the spirit gauge is filled past the target by playing accurately enough.

Controls

Arcade releases are equipped with simulated Taiko, which can register hits when played with drum sticks (bachi).

Notes

The variety of notes in the game consists mainly of red and blue markers. The red don (ドン) note requires a hit on the face of the drum, and the blue ka (カッ) note requires a hit on the rim.

Other notes require quick consecutive hits on the drum. Types of such notes includes the yellow bar, the balloon note (called a burst note in Taiko Drum Master) and the Kusudama ball (or the yam on older releases since PS2 Godaime, or the Mallet note in Drum Session and Drum 'n' Fun).

Unlike other rhythm games such as Guitar Hero, the drum is an addition to the songs and does not limit an instrument being played whenever the notes are not hit, nor does it simulate an off-key sound when missed as the game allows you to freely hit the drum wherever you want, so long as it isn't close to a note that could result in a penalty.

Difficulty

Most games in the franchise provide four difficulty levels for play: Easy, Normal,Hard, and "Oni", (known in English versions of Drum 'n' Fun and Drum Session as "Extreme") the highest difficulty.

The sequence of the notes in a level is commonly referred to as a notechart.

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GUITAR HEROS (WITH 2X GUITARS)

Gameplay

The core gameplay of the Guitar Hero games is a rhythm video game similar to Konami's Guitar Freaks and to a lesser extent Harmonix's previous music games such as Frequency and Amplitude. The guitar controller is recommended for play, although a standard console controller can be used instead. However, the guitar controller has been required for play ever since the inclusion of drum and vocal parts in the series. The game supports toggling the handedness of the guitar, allowing both left-handed and right-handed players to utilize the guitar controller.

Gamemodes

The main mode of play in the Guitar Hero games is Career Mode, where the player and in-game band travel between various fictional performance arenas and perform sets of four to six songs. It is by completing songs in this mode that the songs are unlocked for play across the rest of the game. Players can choose their on-stage character, their guitar of choice, and the venue in which they wish to play. In this mode, the player can earn money from his/her performances that is redeemable at the in-game store, where bonus songs, additional guitars and finishes, your characters clothing and bonus content can be unlocked.

The games have also added multiplayer modes. Cooperative modes allow two players to play lead and either bass or rhythm guitar on the same song, working together towards the same score. A competitive Face-Off mode allows two players to play against each other at different difficulty levels, each attempting to earn the best score on a song.

Difficulty

The four difficulty levels for each song afford the player a learning curve in order to help him/her progress in skill. The first difficulty level, Easy, only focuses on the first three fret buttons while displaying a significantly reduced number of notes for the player to play. Medium introduces the fourth (blue) fret button, and Hard includes the final fret button while adding additional notes. The addition of the orange fret button forces players to move their fingers up and down the neck. Expert does not introduce any other frets to learn, but adds more notes in a manner designed to challenge the player and to simulate the player's hands to move in a sequence similar to a real guitar.